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AI Insights · Timothy · July 2024

Top 5 High Fantasy Games on iOS in South Africa: Q2 2024

Discover the performance trends of the top 5 high fantasy games on iOS in South Africa during Q2 2024, including downloads, revenue, and active user statistics.

Top 5 High Fantasy Games on iOS in South Africa: Q2 2024

Throughout the second quarter of 2024, the high fantasy genre on the iOS platform in South Africa showcased interesting trends in downloads, revenue, and active user engagement. Here’s a detailed look at the top 5 high fantasy games during this period.

Squad Busters, developed by Supercell, had a notable launch at the end of May. Weekly revenue started strong at approximately $3.7K in the week of May 27, but saw a decline to around $1.7K by mid-June before slightly recovering to $2.3K by the end of June. The game’s weekly downloads peaked at 71K during its launch week but dropped significantly to under 1K by the end of June. Active users mirrored this trend, starting at 67K and decreasing sharply to just under 3K by the end of the quarter.

Evony, from TOP GAMES INC., maintained a relatively stable weekly revenue throughout the quarter, with peaks around $7.3K in early April and a dip to $4.1K in mid-June, ending the quarter at $5.3K. Weekly downloads showed a spike in early May, reaching 1.3K, but then tapered off to 326 by the end of June. Active users saw a peak of 4.4K in mid-May before declining to 1.6K by the end of the quarter.

Solo Leveling:Arise, published by Netmarble Corporation, had a varied performance. Weekly revenue began at $1.8K in early May, dipped to $560 by early June, and then slightly increased to $829 by the end of June. Downloads started at 3.9K but quickly fell to just 154 by the end of June. Despite these fluctuations, the game maintained a fairly steady active user base, hovering around 3.7K to 4K throughout the quarter.

Akinator, developed by Elokence, experienced minimal revenue, with only a few weeks showing minor earnings, peaking at $82 in early May. Downloads remained steady, ranging from 348 to 532 weekly. Active users showed a slight increase, starting at 2K in early April and ending at 2.1K by the end of June.

Clash of Clans, another popular title from Supercell, had a robust showing. Weekly revenue was highest at $13.9K in early April and saw fluctuations, ending at $4.8K in late June. Downloads remained consistent, averaging around 500 weekly. Active users started at 45K in early April, peaked at nearly 49K in mid-April, and ended at around 40K by the end of June.

These insights are derived from Sensor Tower data. For more detailed analyses and further insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024